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Scp containment breach hallway
Scp containment breach hallway












scp containment breach hallway scp containment breach hallway

These parts include two large offices, a restroom, and a large hallway housing the Telsa Gate (a gate that floods the hall with fatal electricity and can only be passed with good timing). The hall leads to an intersection of catwalks that lead to two areas: another series of halls that ends in SCP-372's containment chamber and another intersection, this time very atrium-like, that leads to three other parts of the map. The only exit is a hall to the right of the room, with two small storage rooms in the hall that serve as good hiding places. The players all spawn in a large room that has an inaccessible catwalk looming over it and a large open blast door leading to SCP-173's containment chamber. The surviving RED team must then make their way to Gate A, completing the round. Upon coming in contact with it, it will speak to you, then will unlock Gate A for you. Even if all three of these bosses meet, they will ignore each other and focus on the player.Īfter finding all five keys, they must find SCP-079. The second most prominent is SCP-173, and the rarest is SCP-049. The most prominent and occurring bosses are the MTFs, spawning very constantly. It is possible to be crushed and killed by the doors when they're closing, ironically making them very dangerous. It is almost a necessity to close the doors behind you, as the three main bosses are always on your tail. All of these rooms end and begin with doors that can only be opened and closed with small control panels next to them by meleeing them. While the map isn't a complete recreation of the randomly-generated SCP - Containment Breach, several hallways, storage rooms, offices, containment chambers, catwalks and atriums take major inspiration from the game. The players' vision then fades into SCP-173's containment chamber where they can then traverse the facility in search of 5 key cards.

scp containment breach hallway

This entire sequence is taken straight from SCP - Containment Breach, including the concept and audio files. However, SCP-173 escapes, as does several other SCPs, causing murderous havoc among the site. The map begins pitch black, with the credits popping up while a site-announcer composes an unseen experiment with SCP-173. The map takes place in an unidentified SCP Foundation containment facility, plunged into chaos after a breach.














Scp containment breach hallway